![]() It should not be a consumer like with RF1, but be selective for the mod car actually exploit the huge capacity of the physics engine of RF2. I advise you not to download any mod car: The essence of RF2 is to get as close as possible to professional simulations (eg RfactorPRO). To have access, and very very far, to the best overall realism, all simulations combined. If you want to appreciate it, you'll have to understand why you're bored with this gas plant: RF2 is a "gas plant" (French expression). If you prefer (like the majority of people, and there is no harm in it), the immersion / sensations / graphics / sounds + choice of the season of F1 (V10 etc.): look at the modding, as on AC there is almost everything.īut you will surely sacrifice realism + or - depending on the mods. I'm pretty sure you will not have more realism on the other simulations. Those compounds are labelled C1, C2, C3, C4 and C5 (also C) with the hardest C1 (C) and the softest C5.Click to expand.If you are mainly interested in realism: But Pirelli (official tire supplier) has 5 compounds () available from which they nominate the three compounds for Soft, Medium and Hard depending on the track. You'll also want to make sure you've assigned controls for pit request and pit menu adjustment because you'll likely need to make a pit stop, not to refuel, which hasn't been allowed in F1 since 2010, but to change tires, since current regulations require at least one pit stop and at least 2 of the 3 tire compounds to be used during the race.Ībout tires, F1 currently uses Soft (red sidewall), Medium (yellow sidewall) and Hard (white sidewall) during the race. Unfortunately, rF2 doesn't (yet?) support onboard adjustable differential settings which is common on modern F1 cars. You may also need to assign controls for Push 2 Pass as some mods are now using the new P2P system to simulate hybrid systems.Įventually we should have options to better simulate hybrid systems. "Brake bias forward" and "Brake bias rearward" Typically the lower the number the higher the deceleration. "Engine Brake Map Up" and "Engine Brake Map Down" which will allow you to adjust the amount of deceleration available from the engine when you're off the throttle. "Temporary boost" which will allow you to activate the highest boost level while pressing that button. ![]() "Increment mixture" and "Decrement mixture" Next, depending on the mod, you may need to assign controls under "Electronics" for: So you need to assign "Rear flap" to a button. This allows you to open the rear wing to increase speed down the straight within that DRS zone. Most F1 tracks available in rF2, have 1 or more DRS (Drag Reduction System) zones available. Obviously, you'll need to have your throttle, brake, steering, etc. So go to Settings, Assign Controls, Driving. And although each mod car is different, there are some similarities in setting up rF2 to get the most out of them.Īfter installing a car and a track, you'll need to go into settings and assign some controls. There are also online racing series that are running these or other F1 cars.Īnd of course there are numerous official and unofficial mods from previous generations.Īnd then there are tracks available on the workshop and other sites available to race on.īut I wanted to focus on setting up and driving a modern F1 car in rF2. It's also available in a pack with Spa, Monza and Nurburgring tracks for €17.50 or a little over $18.50 or around £15.50. There is also a paid DLC car from Studio 397 available for €5 or a little over $5 or a little less than £4.50. Here are some available for free on the Steam workshop:Īnd the official Marussia aslo from 2012:įormula NRD 2022 (although I think they have a newer car for 2023 that's not on the workshop)Īlong with some that are not on the Steam workshop from and ![]() There are quite a few F1 mods available for rF2. ![]() Now that the F1 season will be starting this weekend, some of us may want to try our hand at driving and racing these simulated cars. ![]()
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